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I feel like the video game industry has not really evolved with the consumer group, still pitching "100+ hours of gameplay!" when what many of us really want is "An engaging play session wrapped up in 30 minutes while the baby is sleeping."

You would think there would be some market segmentation here: "Well compared to the traditional core audience they're probably smaller and devote a lot less time to the hobby but, twist, they have material disposable income."

Where's the video game equivalent of "It's a nice bottle of wine. I expect to consume it in +/- an evening, possibly in the company of other people who appreciate nice bottles of wine, at the nice bottle of wine price point."

It probably says a lot about me that I understand that this is a thing that people in the professional class do but I cannot name any type of "nice bottle of wine" and don't have a good idea on the price point other than "Probably like $80 or so? I've never bought any."