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đź§µ Thread (42 tweets)

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UltimApe@ultimape• almost 9 years ago

Shapes, an analogy of human cultural learning: https://t.co/R5bpRz6kJvhttps://t.co/bBvb3bEPiw

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UltimApe@ultimape• almost 9 years ago

Assemblages.Meissner Tetrahedrons.Trains laying own tracks.Shapes jostling in sand.Deforming (learning) ideal platonic friendships.

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

A network of shapes.https://t.co/Pp2d8DTVir

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

An ecology of sand.https://t.co/E4dbpLZ0JPhttps://t.co/rQMfOJcmFZ

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UltimApe@ultimape• almost 9 years ago

Ideas vibrating in a bucket of sand, forming patterns, interacting, and coalescing into complex shapes. This is where Jaglavak lives.

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

The Sieve and the Sand, Status451, part 2"it passes the critical point at which the phase transition takes place."https://t.co/jVWpCk5LfM

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Too Late for the Pebbles to Vote, Fahrenheit 451, part 2https://t.co/vF6KaaaD9j

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

More sand, Better filters.https://t.co/KVSc82Q2zC

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UltimApe@ultimape• almost 9 years ago

Socialnet as filter. Shape as feedback loops. Directionality like neurons. A layered mealy machine powered by attention/recombinatory noise.

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Become the Sieve you want to see in the world.https://t.co/hUxTYE8FrG

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UltimApe@ultimape• almost 9 years ago

Create something. Make happiness. Conjure joy. Summon euphoria. Bring about awe. Strive towards greatness. Reach for the sublime. Don't stop

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

... or if in doubt, moar care bits.https://t.co/tmiQcg5i5p

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Redefine the game:https://t.co/TvIFoammXG

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Understand the game:https://t.co/vuHRttXcEt

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UltimApe@ultimape• almost 9 years ago

Look at the game you are playing. Is it the game you've chosen, or a game chosen for you? Redefine the game.https://t.co/cm7cZqdVc6

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Update your Model: https://t.co/fm55EpHCvd

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UltimApe@ultimape• over 9 years ago

"we no longer need to rely on the traditional command-and-control model to plan in advance"https://t.co/HNknj6uWex https://t.co/mFqvWsY0JR

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

It's interesting to Model the game we are playing as shapes vibrating in a bucket of sand.https://t.co/sds7HL5XyG

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UltimApe@ultimape• about 9 years ago

How do we structure our usage of social media 'games' in such a way that they encourage flow & growth, and not just addicting distractions?

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10/25/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

I am a #DungianShadow MFW: you google your twitter feed & realize an entire thread is subtweeting @The_Lagrangianhttps://t.co/YQlA2WPepN https://t.co/XzhABBZxBb

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10/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

"It's an epistemic shit show out there."https://t.co/XGH7waPL4C

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11/4/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Earlier in this thread, I spoke of a network of shapes. I'd like to take moment to expand on that in context of:https://t.co/MpqbZ66fER

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UltimApe@ultimape• almost 9 years ago

This may be uncomfortable to think, but for many: trolls and randos in their mentions are better at reaching outside of their echo chambers.

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

1/6 Consider this analogy of communication, the majority illusion, & it's effects on the narrative of the outgroup.https://t.co/WMBRTkZM2e https://t.co/0gwkZPMmnQ

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

We didn't care when divisive rhetoric was used to divide us from the outgroup.

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

We didn't care when misinformation & how narratives were spun to amplify our doubt of the outgroup.

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

We didn't care when shitty memes fed us comforting lies about the outgroup's position. (like the ones this little poem is riffing off...)

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

We only care about spending our time shitting on the outgroup's perceived slights and hypocrisy.

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Breaking filter bubbles is hard: When confronting the outgroup, it's easy to just give up and say "fuck that outgroup in particular."(6/6)

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11/16/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Frame emotional distress of dissonance as a form of pain steming from conflicting personal and social narratives:https://t.co/sJ2tn1NzPA https://t.co/HV0bgSjc57

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11/19/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Model emotion as temporal states tuned for susceptibility/resistance to social cooperation and it looks a lot like:https://t.co/tMWUFMnacF https://t.co/QexTmIf0sr

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11/19/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Embodying predator/prey agents as shapes in a simulated environment; recreate Fritz Heider & Marianne Simmel ("simmel illusion") effect?

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

The Heider-Simmel illusion is a tool used to quantify ToM in autistic people. Literally shapes interacting:https://t.co/MPu8ICAyan

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Or in the wise words of worrydream: "stop drawing dead fish": https://t.co/BQ1apVlrEx

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

We've got the tools to make interactive agent based models. narratives with 'living' shapes. Embodied simulations... https://t.co/xDhl5pl6m5

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UltimApe@ultimape• almost 9 years ago

If you want to build simulations & open world games. Consider toilets.Get into the shit of it; The world is messy.https://t.co/lAFYIi5bHY https://t.co/BmvsR8aubB

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

So we could take this idea and turn it into a 'reality'? https://t.co/I5HbGpxjCb

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

~A simulated reality. Agent based models of empathy; "shapes jostling in sand": a cybernetic view of communication. https://t.co/1hQ1vYqUZl

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UltimApe@ultimape• over 9 years ago

What is the #GodLobster? An allusion to Carcinisation, but being applied to empathy in AI. https://t.co/w1htbLrzJfhttps://t.co/oddqzQifoc

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

(abstraction leak; placing another stigmergic reference for my future self when reviewing PhD goals: https://t.co/aHFezIKBpm )

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UltimApe@ultimape• about 9 years ago

Goals after SSDI and/or stable environment:MS via @uvmcomplexity (robotics) + PhD @medialab / @scalablecoopfocused on empathy games & ABM.

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Maybe a robot that speaks in emoji? https://t.co/A2mEORCqSF ... a meta simulation of agent oriented state machines: https://t.co/P7AglIPtZD

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11/26/2016
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UltimApe@ultimape• almost 9 years ago
Replying to @ultimape

Tl;DR: abstract refactoring on trying to model ant "emotions" and scent communication systems as hive state: https://t.co/rijDRC21TL

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UltimApe@ultimape• about 9 years ago

Useful for simulating ant colonies.“Enhancing Simulation of Sand Behavior through 3D Subdivision Techniques” https://t.co/k3lEPFueEE

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11/26/2016
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

The games we playhttps://t.co/YegysuxNqk

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UltimApe@ultimape• almost 9 years ago

"Relationships are iterated games [...] strategies adapt as they learn about how the other players will react."https://t.co/NAlRqVg50t

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12/12/2016
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

The games we play:Cargo-Culting & Pattern Matching. Does the shape fit? Hold my beer...https://t.co/EjgevnupVr https://t.co/WvqlsosTDj

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12/24/2016
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

"we don’t mean to tear your world apart or cause you to spend weeks obsessing over the meaning of life, but hey..."https://t.co/ndaVpjCHg3

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1/4/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

"If you look too closely (at a sufficiently low level of abstraction), the agency might seem to disappear."https://t.co/L9uB8KrcL9 https://t.co/I0su8sy2aH

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1/4/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

Fractal patterns in crystallizing candied sand percipitating from solution as evaporation, a metaphor of assemblage.https://t.co/DzhvcTpOtb

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2/5/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

Ideas: abstract jigsaw pieces all jumbled in a drawer; no real pattern.We use them to build maps of our territory.https://t.co/OXnqu3BPGo https://t.co/WPeIm4rZJH

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4/27/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

Some people cut pieces,some people paint them,Others run around and rearrange them.https://t.co/FW1EHnxkQS

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UltimApe@ultimape• about 9 years ago

"all that matters is that you know how to find you if you get lostNot that all the pieces are put together at any given moment" @outdreamer

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4/27/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

A thousand monkeys to make the pieces,A thousand more to find them,And thousands yet try to fit them,and in the darkness bind them.

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4/27/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

Jigsaw pieces that are generative wang tiles: https://t.co/Xcl5pmwlqT

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4/27/2017
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UltimApe@ultimape• over 8 years ago
Replying to @ultimape

Starch is a really interesting shape.https://t.co/69UBg6JDoo

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5/25/2017