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🧵 Thread (23 tweets)

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Robert Yang@radiatoryang• over 9 years ago

when I lecture on level design, I do a 30 min lecture about level layouts; I put it into a diagram, hope it's useful https://t.co/Amw4j4RVxn

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8/17/2016
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P░pp░n B░rr@pippinbarr• over 9 years ago
Replying to @radiatoryang

@radiatoryang Damn straight it is. Already thinking of a class that's basically "Robert Yang is smart let's talk about that" this semester.

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @pippinbarr

@pippinbarr you don't already have one of those classes???

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

(+ a lot of this was prompted by suddenly remembering part of an interview with @fullbright about level design https://t.co/Vzw5os3vB4)

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

people asking for more detailed level design tutorials? I recommend https://t.co/sk1mJ22i5h for lots of engine-agnostic formalist theory

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

... and yes, "expert" is annoying to build in-engine -- but if you manage even a little off-grid off-angle stuff, it feels amazing, try it

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8/17/2016
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Scott Manley@DJSnM• over 9 years ago
Replying to @radiatoryang

@radiatoryang great, now apply this to the recent crop of spaceship games with 6DOF flight models. Still looking for parallel lessons.

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8/17/2016
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Thomas Grip@ThomasGrip• over 9 years ago
Replying to @radiatoryang

@radiatoryang Intermediate is basically every Amnesia TDD level.

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @ThomasGrip

@ThomasGrip and it still sold well and was enormously influential!

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

+ don't feel bad if you're "intermediate", this is about common ideas of "good craft", not what's fun design... see https://t.co/jN34KdTTCu

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

craft is a very important thing to know and understand, but it's not as important (nor as interesting) as taking risks or developing a voice

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8/17/2016
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Robert Yang@radiatoryang• over 9 years ago
Replying to @radiatoryang

last tweet: ok really I'm just happy that this is going to be my new most popular tweet, instead of this shitpost https://t.co/ds0zgn79rk

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8/17/2016
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Charlie Cleveland@Flayra• over 9 years ago
Replying to @radiatoryang

@radiatoryang Wow, that's a fantastic image. And thanks for the Natural Selection call-out!

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8/17/2016
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Em Schatz@thegreatbluebit• over 9 years ago
Replying to @radiatoryang

@radiatoryang Aww, it wasn't until after I retweeted this that I noticed you mentioned U4 levels under Expert! Very nice of you.

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8/17/2016
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Jim Rossignol@jimrossignol• over 9 years ago
Replying to @radiatoryang

@radiatoryang beginner is all my designs for everything ever, forever

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8/17/2016
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Dillon Rogers@TafferKing451• over 9 years ago
Replying to @radiatoryang

@radiatoryang I'm a big fan of expert levels, but at times when I'm trying to make them, I get into the mindset of "am I trying too hard"?

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8/17/2016
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ⚡@Beetlenaut• over 9 years ago
Replying to @radiatoryang

@radiatoryang we'd probably all like to think we're expert level. my level design skills didn't improve until I abandoned .bsp "brush" world

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8/17/2016
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Jan Willem Nijman@jwaaaap• over 9 years ago
Replying to @radiatoryang

@radiatoryang tbh 1 would probably be more fun than 2 and 3??? but im a beginner on this

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8/17/2016
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Jan Willem Nijman@jwaaaap• over 9 years ago
Replying to @radiatoryang

@radiatoryang "structureless mess" becomes familiar exploitable(?) mess and you get awesome equal level trickery. see samurai gunn chasm

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8/17/2016
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ⚡@Beetlenaut• over 9 years ago
Replying to @radiatoryang

@radiatoryang while I can see how using radiant, hammer (bsp) can be useful for beginners, 'mesh-based collision" changed everything.

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8/17/2016
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Dan Golding@dangolding• over 9 years ago
Replying to @radiatoryang

@radiatoryang or someone who has spent too much time reading buckminster fuller https://t.co/1ChZV1C64j

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8/18/2016
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Smiling Apple.jpg@ellaguro• over 9 years ago
Replying to @radiatoryang

@radiatoryang i like this tweet but i do think it falls into a little bit of an industry/"professional"-centric kind of thinking

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8/18/2016
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Alan Zucconi@AlanZucconi• over 4 years ago
Replying to @radiatoryang

@radiatoryang I googled "level design robert yang twitter" and this is the first result. 😌 Exactly what I was looking for. ✨

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10/15/2021