Community Archive

🧵 View Thread

🧵 Thread (35 tweets)

Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago

devlog-13-01-2021-13:30 let's start the process, imma download unity while sipping on my boba and watching tiktok ;0 https://t.co/UbCoph7NZg

Tweet image 1
6 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

dev;pg-13-01-2021-16:26 i just realized that i know nothing of how unity work, so im gonna spend the next few day getting to know unity https://t.co/Ysefa1MCEM

Tweet image 1
2 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-16:52 I MADE A BALL ROLL https://t.co/ldtSvXk97z

Tweet image 1
2 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-18:17 an hours later and i got movement working~ https://t.co/EgfcXc5OSd

Tweet image 1
1 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021--20:01 got animations and smooth movement, also camera control is down https://t.co/K9ssNjjUjQ

Tweet image 1
0 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-20:02 never touched c# before, but it seems like things i've learned before on python is still there in my brain! https://t.co/ei1R3Ak3Cj

Tweet image 1
1 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-21:58 alright! training wheels done, imma start working on what i actually want. first up, tilesets! currently gonna use the kairosoft ones to get the feel of things, but might change it to something else later~ https://t.co/rT4picJAJj

Tweet image 1
0 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-22:34 currently stuck trying to create the movement system, found this and a few scripts that helped me to do the tiling earlier. https://t.co/EZIsPjopV6 https://t.co/cUcSg8B4B2

Tweet image 1
0 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-13-01-2021-23:14 still stuck trying to get this god damn movement system running!!!! now it's problems with animation. imma keep trying until 00:00 and then drink some wine before going to bed. hey atleast i feel like a programmer again &_& https://t.co/cq3wojgDJP

Tweet image 1
1 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-00:22 ALRIGHT I GOT MOVEMENT DONE! 🎉🎉 22 minutes off mark but i was sure that i was almost there because a part of me said that "it's not supposed to be that difficult" the main problem was getting the head that is separate to work properly with the body ;0 https://t.co/iaUnSFB3gb

Tweet image 1
4 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

it only took like three horrible if else loop and like 10 rewrites because along the way i wasn't sure where the error was. this is horribly unoptimized, i am not looking forward to implementing a pathfinding algorithm and pairing that with this. BRRR!! tomorrow me problem tho! https://t.co/zJn3mw8OX7

Tweet image 1
2 0
1/13/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-21:56 okay starting the process again, a bit late at night bcz i had to do stuff earlier but hey whatev right? cold cocoa by my side inside of the coffee thermos. not blasphemy at all. let's go~ https://t.co/WtfvaQrHIf

Tweet image 1
1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-23:29 i'm stuck. i dont know how pathfinding works and there's no easy "here's a pathfinding package you can use byeeee!!!!" i mean there is, but it's not for what i want (isometric games) and it's really finiky and ugh. gonna do some more research now.

1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-23:30 there is this, but it's from 2017 and idk havent tried it yet. gonna see if that one works. https://t.co/ww6IH2sdPo

Tweet image 1
0 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-23:41 i have no clue how this work https://t.co/BzjbzCsxDA

Tweet image 1
0 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-14-01-2021-23:44 fuck it. implementing a* my self. https://t.co/XvoTH8LIDF

0 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-00:36 okay, to do that i need to understand how to create grids first. i think it might be important, but idk how to then convert it into my isometric thing. EH THATS FOR FUTURE ME TO THINK ABOUT https://t.co/MZuVRMFvc8

Tweet image 1
0 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-1:27 STOP GIVING ME ERRORS https://t.co/gipMdLrXWW

Tweet image 1
0 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-2:01 i finished the 2d grid thing, now i can move to A* https://t.co/9hvy14yo9L

Tweet image 1
1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-2:25 i can feel my brain bleeding out of my ear everytime i get a NullReferenceException: Object reference not set to an instance of an object. https://t.co/J788WJwXua

Tweet image 1
2 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-02:44 moving away from coding the A* for a moment because my brain is fried. gonna try to modify that grid system to make an isometric... thing. looks doable, now to shift the odd column by 1 https://t.co/xGI13VjcOZ

Tweet image 1
3 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-03:01 got it! apparently because i set the offset float to a public one it didn't update when i changed it on the code. made it just a normal float and the offset goes a okay https://t.co/g3OFEK1b4C

Tweet image 1
1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

little wins~ however i do just realize that the game im emulating is in a diamond shape, not a square. shit. how do i do that? https://t.co/nZBy8wGW4t

Tweet image 1
1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-03:42 i am at wits end. i know that my problem currently revolve around this for statement that tries to call on astar.closedSet, and apparently object reference is not set to an instance of an object i've debugged this time and time, i have 0 clue why it is https://t.co/rasS3wlg8l

Tweet image 1
2 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-15-01-2021-05:08 after an hour or so of troubleshooting with @SeanMombo @nerdposterino and @plesmasquerade my brain just kinda fizzled out and decided that it doesnt want to work anymore. gonna take a rest, and then see it later with fresh eyes. https://t.co/haJWwa7cmA

Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago

@nerdposterino @plesmasquerade @SeanMombo okay, i tried moving around where i initialize the list, and then calling astar again, and it still return a null. i might need to take a lie down before retackling this. might also download their final solution to see if it actually work and maybe i can reverse engineer it. https://t.co/rkPAgN0lso

Quoted tweet image 1
1 0
1 0
1/14/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-16-01-2021-23:25 after a day of rest, decide to comeback and continue on the a* program. also talked a bit with @SeanMombo on dm and i think im gonna make this game in 2d to make sure that i can actually finish and not flail and fail making it isometric.

1 0
1/16/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-16-01-2021-23:50 okay apparently even the finished program doesn't work, so whatever he's doing in the tutorial clearly is not working for however im doing this. time to pivot and create a new project because this one is cluttered af

0 0
1/16/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-17-01-2021-00:55 i'm gonna follow @quill18's tutorial on making a base-building game! https://t.co/yy1RKINzeC

0 0
1/16/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-17-01-2021-03:42 progress update. i have a grid, i can select it https://t.co/ZBXYEacPAB

Tweet image 1
2 0
1/16/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-17-01-2021-21:01 i forgot to do progress yesterday (it is yesterday not earlier this morning SHUT UP) because i was tired lolol. Started with responsive UI elements and selection woot gonna start working on it again! https://t.co/Oi22tDhRDs

Tweet image 1
0 0
1/17/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-18-01-2021-04:53 Walls https://t.co/YDVrxNqoXu

Tweet image 1
0 0
1/17/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-18-01-2021-05:54 alright while it looked like nothing this is what works look like. i think that's all for today, gonna go take a walk and then sleep lol https://t.co/LSUy9Gc29u

Tweet image 1
2 0
1/17/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-20-01-2021-03:07 it is, 3am. I thought i would start way earlier but there's so much resistance within me to continue doing this. i think following tutorials word for word is killing me. gonna try downloading the finished file and fuck around there lol https://t.co/E3rrpHXkuS

Tweet image 1
0 0
1/19/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-20-01-2021-03:18 definitely better! reading the source code is like looking at a map, while watching the video tutorial is like following a tour guide. https://t.co/RxazHSXpY0

Tweet image 1
1 0
1/19/2021
Placeholder
nobu hibiki@nobu_hibiki• almost 5 years ago
Replying to @nobu_hibiki

devlog-20-01-2021-03:37 i give up this is too opaque for me to understand ;0

1 0
1/19/2021