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Patrick McKenzie@patio11• over 6 years ago

Factory Town is a worthy successor to (and largely improvement on) Factorio. It’s... you optimize supply lines so your cattle are fed to poop out enough fertilizer to sew the wheat to make the flour to bake the bread to make the sandwich to sell to the town to find magic research

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3/13/2019
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Patrick McKenzie@patio11• over 6 years ago
Replying to @patio11

“It is a poop logistics simulator?” Life is a poop logistics simulator; you’re just abstracted from it most of the time.

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3/13/2019
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Patrick McKenzie@patio11• over 6 years ago
Replying to @patio11

The biggest point of differentiation from Factorio is early peon units that you’ll use for resource gathering and logistics before mostly replacing them with factory lines, as borglike efficiency intended.

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3/13/2019
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Patrick McKenzie@patio11• over 6 years ago
Replying to @patio11

Also it doesn’t suffer from Factorio’s color palette, which is the only game that ever gave me crippling migraines under moderate use.

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3/13/2019
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Patrick McKenzie@patio11• over 6 years ago
Replying to @patio11

Other difference from Factorio: relatively less focus on fine resource movement (one resource per hex at all times); much more emphasis on the Z axis. (About which, oh God, dwarven network engineers would look at my multilevel spaghetti and say “Oh that ain’t right.”)

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3/13/2019
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Visakan Veerasamy@visakanv• over 6 years ago
Replying to @patio11

@patio11 Now there’s a quote to start a book with https://t.co/2rV0sLQ0TU

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3/14/2019