Community Archive

đź§µ View Thread

đź§µ Thread (17 tweets)

Placeholder
Visakan Veerasamy@visakanv• about 7 years ago

Gaming youtube thread

30 3
8/5/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

It’s interesting to revisit the old GTA games, and to process what a journey it has been - particularly paying attention to how the grand vision was always there, but limited in the past by hardware and resources. And yet they managed to squeeze it in https://t.co/TFV8b2lZLu

6 0
8/5/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

https://t.co/oESBOeBswC

Placeholder
Visakan Veerasamy@visakanv• about 7 years ago

Really liked this 14m video talking about the historical context of the politics of video games; like all good works it also hints at parallels to all sorts of other things - culture wars, apologetics, reframing... https://t.co/IkjUrcpLiK

3 0
4 0
8/5/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

An urban planner plays Simcity 2000 and shares all sorts of interesting anecdotes and insights about real-life urban planning while he plays, some good expectation vs reality discrepancy stuff. Entertaining and educational [35m] https://t.co/IAAHNTld4v

17 1
8/5/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

How Megaman X teaches the player how to play, within the game itself. Rewatched it dozens of at this point. This isn’t just about games, it’s about design, sensitivity to the player/audience, and it’s great storytelling https://t.co/U07EvUlM2U

Placeholder
Visakan Veerasamy@visakanv• over 8 years ago

@SamuelHulick @illbzo1 I've watched it 10+ times and recommended it more: https://t.co/3kXXHV23Zc so entertaining

27 4
9 0
8/6/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

Great explanation of how and why Borderlands 2 is great. In explaining the effectiveness of its intro scene, Robokast casually contrasts it with Mass Effect Andromeda’s crappy one, which punched me in the gut. I knew ME:A was mediocre but damn https://t.co/lpDqcysu1N

4 0
8/6/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

Lmao YouTube thumbnails have become so click-optimised. Everything is so dramatic; hate murder death https://t.co/oGLUWz1NNG

Tweet image 1
5 0
8/6/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

https://t.co/k2bE3uIpfR

Placeholder
Visakan Veerasamy@visakanv• about 7 years ago

If you've ever played any FPS, you gotta watch this playthrough of Doom (2016). According to the story, the demons of hell are afraid of Doomguy. This is why. This is heavy artillery ballet. The Jiro's Sushi of Slaughtering Demons. This is *art*. [15m] https://t.co/awyY0V546c

31 3
2 0
8/18/2018
Placeholder
Visakan Veerasamy@visakanv• about 7 years ago
Replying to @visakanv

D2 speedrun in <2hrs - mainly fights miniboss characters & minions for XP, ignores most mobs - does multiple tower runs to get rune drops: faster cast rate & hit recovery - barely cares abt equipment in Act 1 - player understands the map v intuitively https://t.co/KG5gNSc9rH

11 0
8/18/2018
Placeholder
Visakan Veerasamy@visakanv• almost 7 years ago
Replying to @visakanv

This vid sucked me in! Great contextualization - which is such a powerful storytelling skill I want to get better at. Helped me see a map of relationships around a great game - the predecessors, studios, developers, sequels, consoles, critics... [35:13] https://t.co/7r3f4fFF4L

2 0
11/27/2018
Placeholder
Visakan Veerasamy@visakanv• over 6 years ago
Replying to @visakanv

Enjoying this video about the history of video game graphics over the years. It’s trippy to see a lot of history in a short amount of time. The narrator has a good sense of aesthetics and observes interesting patterns and trends [44m] https://t.co/wU1q2N3XGy

4 1
1/30/2019
Placeholder
Visakan Veerasamy@visakanv• over 6 years ago
Replying to @visakanv

Enjoyed this video from @noclipvideo interviewing @corybarlog about directing God of War. [17m] This bit about the game impacting a player and his relationship with his own father, to me this is the heart of art itself https://t.co/N4XJrZc01a https://t.co/w9ECezW28T

Tweet image 1
115 13
2/6/2019
Placeholder
Visakan Veerasamy@visakanv• over 6 years ago
Replying to @visakanv

12. Tiberian Sun https://t.co/tcFf9N89eg

Placeholder
Visakan Veerasamy@visakanv• over 6 years ago

Interesting 13m video about the challenges of making Tiberian Sun - the limitations of video, CD-ROMs, making sure the units don’t do stupid things. Very cool to get to look under the hood of a game I enjoyed as a youngin’ https://t.co/373faGnWda

4 0
5 0
3/9/2019
Placeholder
Visakan Veerasamy@visakanv• over 6 years ago
Replying to @visakanv

13. “Modern shooters seem to have more in common with amusement park rides than their predecessors.” Interesting point about how video games translate badly to movies and vice versa because they fundamentally don’t understand each other [6:30] https://t.co/kN5btfgYIb

7 0
3/10/2019
Placeholder
Visakan Veerasamy@visakanv• almost 6 years ago
Replying to @visakanv

14. The work and thinking that went into Doom’s killer opening scene https://t.co/7a6PdeLpYz

Placeholder
Visakan Veerasamy@visakanv• almost 6 years ago

I’m really enjoying the @noclipvideo documentary on Doom and I’m wondering what’s the fastest way to explain why I love good video game documentaries so much. It’s about storytelling, creative collaboration, working with constraints and expectations... https://t.co/ofkMozWqw8

4 1
3 0
9/11/2019
Placeholder
Visakan Veerasamy@visakanv• almost 6 years ago
Replying to @visakanv

15. Been getting quite emotional watching this @noclipvideo vid - almost 2 hours - talking about Half-Life; the impact it’s had on players, devs, modern, everyone. It makes me feel old in a good way, and it makes me feel a kinship with millions of people https://t.co/XI8uMIAeyk

8 0
10/22/2019
Placeholder
Visakan Veerasamy@visakanv• almost 3 years ago
Replying to @visakanv

16. it takes two, level design https://t.co/MlV1ckGQDd

Placeholder
Visakan Veerasamy@visakanv• about 3 years ago

clever and interesting bit about the iterative process of designing a puzzle, great little capsule of creative work in general https://t.co/GwbJqeCAKO

Quoted tweet image 1
19 0
4 0
10/7/2022