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đź§µ Thread (17 tweets)

It’s interesting to revisit the old GTA games, and to process what a journey it has been - particularly paying attention to how the grand vision was always there, but limited in the past by hardware and resources. And yet they managed to squeeze it in https://t.co/TFV8b2lZLu


An urban planner plays Simcity 2000 and shares all sorts of interesting anecdotes and insights about real-life urban planning while he plays, some good expectation vs reality discrepancy stuff. Entertaining and educational [35m] https://t.co/IAAHNTld4v

How Megaman X teaches the player how to play, within the game itself. Rewatched it dozens of at this point. This isn’t just about games, it’s about design, sensitivity to the player/audience, and it’s great storytelling https://t.co/U07EvUlM2U

Great explanation of how and why Borderlands 2 is great. In explaining the effectiveness of its intro scene, Robokast casually contrasts it with Mass Effect Andromeda’s crappy one, which punched me in the gut. I knew ME:A was mediocre but damn https://t.co/lpDqcysu1N

Lmao YouTube thumbnails have become so click-optimised. Everything is so dramatic; hate murder death https://t.co/oGLUWz1NNG



If you've ever played any FPS, you gotta watch this playthrough of Doom (2016). According to the story, the demons of hell are afraid of Doomguy. This is why. This is heavy artillery ballet. The Jiro's Sushi of Slaughtering Demons. This is *art*. [15m] https://t.co/awyY0V546c

D2 speedrun in <2hrs - mainly fights miniboss characters & minions for XP, ignores most mobs - does multiple tower runs to get rune drops: faster cast rate & hit recovery - barely cares abt equipment in Act 1 - player understands the map v intuitively https://t.co/KG5gNSc9rH

This vid sucked me in! Great contextualization - which is such a powerful storytelling skill I want to get better at. Helped me see a map of relationships around a great game - the predecessors, studios, developers, sequels, consoles, critics... [35:13] https://t.co/7r3f4fFF4L

Enjoying this video about the history of video game graphics over the years. It’s trippy to see a lot of history in a short amount of time. The narrator has a good sense of aesthetics and observes interesting patterns and trends [44m] https://t.co/wU1q2N3XGy

Enjoyed this video from @noclipvideo interviewing @corybarlog about directing God of War. [17m] This bit about the game impacting a player and his relationship with his own father, to me this is the heart of art itself https://t.co/N4XJrZc01a https://t.co/w9ECezW28T


12. Tiberian Sun https://t.co/tcFf9N89eg

Interesting 13m video about the challenges of making Tiberian Sun - the limitations of video, CD-ROMs, making sure the units don’t do stupid things. Very cool to get to look under the hood of a game I enjoyed as a youngin’ https://t.co/373faGnWda

13. “Modern shooters seem to have more in common with amusement park rides than their predecessors.” Interesting point about how video games translate badly to movies and vice versa because they fundamentally don’t understand each other [6:30] https://t.co/kN5btfgYIb

14. The work and thinking that went into Doom’s killer opening scene https://t.co/7a6PdeLpYz

I’m really enjoying the @noclipvideo documentary on Doom and I’m wondering what’s the fastest way to explain why I love good video game documentaries so much. It’s about storytelling, creative collaboration, working with constraints and expectations... https://t.co/ofkMozWqw8

15. Been getting quite emotional watching this @noclipvideo vid - almost 2 hours - talking about Half-Life; the impact it’s had on players, devs, modern, everyone. It makes me feel old in a good way, and it makes me feel a kinship with millions of people https://t.co/XI8uMIAeyk

16. it takes two, level design https://t.co/MlV1ckGQDd